PERISH was a great opportunity to work on a multiplayer game, developed in Unreal by Item42 and published by Handy Games.
My main tasks were to port the game to PlayStation 4 and 5, and Xbox Series X/S and Xbox One.
I helped with the initial setup of the project on consoles, and I experimented with haptic feedback system for the DualSense controller, which didn't make it to the final version of the game.
I also worked on the adaptation of the game's UI to accommodate the many supported languages.
The game was developed using Unreal Engine 4 and C++