I had the amazing opportunity to work on Harold Halibut, as part of my internship at Slow Bros.
As part of my tasks, I worked on preparing the PlayStation 4 and Xbox One versions of the game, testing and debugging on the consoles to ensure the game could run.
It was definitely a great challenge to work on such a big project with many years of development behind it, and I learned a lot from the experience.
The highlight of the internship was to get to know people at Slow Bros. and their passion and love for this incredible game, and I will always be grateful to them.
The game was developed using Unity and C#