About

Aether is a two-player local co-op game, where each player gets to play as one of the four elements: fire, water, earth or air. The players are divided by the shadow world and connected by the string, that forces them to not go too far apart. The players should work in harmony so that they don’t overstretch the string or pull each other in the wrong direction. While doing so they should also keep the music going, by pressing the button at the right time, collecting aether. The goal of the game is to keep the string till the end, avoiding shadows.

My Responsibility

I was the project lead and second programmer. I took care of the player systems, some enemy behavior and the UI. The Game was developed using Unity and C#. It was my first time managing a project, which was a great challenge for me

Tools I worked with
Unity-logo
Unity
VS-logo
Visual Studio
Photoshop-logo
Photoshop
Git-logo
Git
Team

Marco Cristoforetti – Project Manager & Programmer
Elena Igumnova – Game Designer
Thiago Morano Gerding – Programmer
Trixia Quinzon – Artist
Anastasiia Tataurova – Artist


This project is part of the ludic games module for the first semester at the Cologne Game Lab

February 2019